![]() Flying too high leaves you vulnerable to AA so stay low after leaving spawn. Ensure that you keep up to date with the latest intel from your team so you don't drop teammates into a killzone. This simply requires the pilot to be above 100m and above or near to the AO. The other option is to paradrop teammates in. Landings should only be performed by skilled pilots and are generally not recommended. The chanches of your landing zone getting camped and entire squad wiped out are increased. Landing provides a greater cash reward for the pilot but is the riskiest for the team. Ground vehilces are not recommended for this role as as it takes significantly longer to get to the AO and leaves you more vulnerable to jets, attack helis, tanks and AT crews. ![]() There are 2 ways of doing this: landings or paradrops. This role involves flying back and forth from spawn to the AO. You can also use vehicles to create cover between you and the shooter whilst you revive your teammate. It also makes a giant smoke cloud which gives away your position (a prime target for rockets and other anti-infantry weapons). Smoke creates concealment meaning people cannot see you. Do not just blindly run out to revive a downed ally, he may be camped by the enemy who killed him. If an enemy was far away you should pay attention to their firing line on the victim and ensure you stay out of it or use concealment.Īssess the situation and decide whether or not to deploy smoke. If an enemy was close, ensure that they have moved on or have been killed prior to attempting to revive. When you see a downed player, confirm who/what killed them and at what range. You will get bonus cash and XP for reviving teammates but you will also get bonus cash and XP for teammates in close proximity getting kills. Try to stay alive and avoid dying needlessly. Call in for support if there are enemies that you cannot deal with such as armour or snipers. Work as a team and communicate in order to be the most effective. Whether this involves camping in a tower and winning with sheer numbers, or roaming the streets killing enemies. The assault role is the generic role for people who are going to be in the AO winning points and killing enemies. Enemies will occasionally glitch through the walls, or their weapons will stick through the structure, allowing you to know exactly where they are. This is highly effective at suppressing towers. This allows you to shoot through the walls of towers and hit enemies inside. You can also quickly range targets by pressing "M" to open the map, locating the spot you want the range to, then "Shift" + "Left Click" on it and it will set an in-game marker with range.įor high level players, the level 50 Lynx comes with APDS mags, allowing for significant armour penetration. This means that if you spot an enemy you can quickly zero your rifle without wasting time pulling out the rangefinders. When you have your spot, take some time to familiarise yourself with the ranges to the relevant landmarks such as hills, any towers, and landmarks (such as the castle in kavala). ![]() If you have the perk you can use the inbuilt thermals to easily detect and range enemies and provide intel for your team. Generally your will need a ghillie suit and seek to camp a hill, house or landmark with a good view of the towers of the AO and if counter-sniping a good view of the surrounding hillsides. The role of the sniper is to engage targets at extreme ranges of up to 2000m, counter-snipe, and provide intelligence on enemy vehicle and soldier movements.
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